Kompetencje medialne młodzieży w wieku gimnazjalnym. Co i w jaki sposób badać?

dc.contributor.authorBogunia-Borowska, Małgorzata
dc.contributor.authorŁuczaj, Kamil
dc.date.accessioned2018-05-28T12:05:03Z
dc.date.accessioned2018-11-08T13:55:16Z
dc.date.available2018-05-28T12:05:03Z
dc.date.available2018-11-08T13:55:16Z
dc.date.issued2017
dc.descriptionPublikacja recenzowana / Peer-reviewed publicationpl
dc.description.abstractThe article presents the outline of a research project aimed at exploring media competencies in an ethnographic manner. A prerequisite for such endeavor is a useful operationalization of the central concepts, including both technical, creative and critical skills. Moreover, the project targeted to Polish 13 to 16-year-olds must take into account their special relationship with new technologies. Based on the analysis of statistical data, we show that attractive tool should take advantage of a combination of technology with an interesting scenario. In our opinion, the perfect tool is a multimedia educational project that collects data using gamification mechanics. In conclusion, we investigate the effectiveness of this strategy.pl
dc.description.abstractThe article presents the outline of a research project aimed at exploring media competencies in an ethnographic manner. A prerequisite for such endeavor is a useful operationalization of the central concepts, including both technical, creative and critical skills. Moreover, the project targeted to Polish 13 to 16-year-olds must take into account their special relationship with new technologies. Based on the analysis of statistical data, we show that attractive tool should take advantage of a combination of technology with an interesting scenario. In our opinion, the perfect tool is a multimedia educational project that collects data using gamification mechanics. In conclusion, we investigate the effectiveness of this strategy.pl
dc.identifier.citationPaństwo i Społeczeństwo 2017, nr 3, s. 135-149.pl
dc.identifier.eissn2451-0858pl
dc.identifier.issn1643-8299pl
dc.identifier.urihttp://hdl.handle.net/11315/19290
dc.language.isoplpl
dc.publisherOficyna Wydawnicza AFMpl
dc.rightsUznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/*
dc.subjectkompetencje medialnepl
dc.subjectmłodzieżpl
dc.subjectgrywalizacjapl
dc.subjectmyślenie krytycznepl
dc.subjectkreatywnośćpl
dc.subjectmedia competenciespl
dc.subjectyouthpl
dc.subjectgamificationpl
dc.subjectcritical thinkingpl
dc.subjectcreativitypl
dc.subject.otherEdukacjapl
dc.subject.otherInformatykapl
dc.subject.otherMedioznawstwopl
dc.titleKompetencje medialne młodzieży w wieku gimnazjalnym. Co i w jaki sposób badać?pl
dc.title.alternativeMedia competence of middle school students: what, and with what measures, can we investigate?pl
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